var MainMaster=function() {
MainMaster.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
MainMaster.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return MainMaster._staticInstance.get_path();},
AddItem:function(data,provinceName,targetedGuids,succeededCallback, failedCallback, userContext) {
/// <param name="data" type="String">System.String</param>
/// <param name="provinceName" type="String">System.String</param>
/// <param name="targetedGuids" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AddItem',false,{data:data,provinceName:provinceName,targetedGuids:targetedGuids},succeededCallback,failedCallback,userContext); },
RetireKd:function(ownerKingdomID,kdID,succeededCallback, failedCallback, userContext) {
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="kdID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RetireKd',false,{ownerKingdomID:ownerKingdomID,kdID:kdID},succeededCallback,failedCallback,userContext); },
UnRetireKd:function(ownerKingdomID,kdID,succeededCallback, failedCallback, userContext) {
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="kdID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UnRetireKd',false,{ownerKingdomID:ownerKingdomID,kdID:kdID},succeededCallback,failedCallback,userContext); },
UpdateKingdomStatus:function(ownerKingdomID,kdID,status,succeededCallback, failedCallback, userContext) {
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="kdID" type="String">System.String</param>
/// <param name="status" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UpdateKingdomStatus',false,{ownerKingdomID:ownerKingdomID,kdID:kdID,status:status},succeededCallback,failedCallback,userContext); },
RefreshUtopianTime:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RefreshUtopianTime',false,{},succeededCallback,failedCallback,userContext); },
UpdateUserActivityTime:function(userID,appID,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="String">System.Guid</param>
/// <param name="appID" type="String">System.Guid</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UpdateUserActivityTime',false,{userID:userID,appID:appID},succeededCallback,failedCallback,userContext); },
RefreshAd:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RefreshAd',false,{},succeededCallback,failedCallback,userContext); },
LoadKingdomGrid:function(kdType,columnSetID,addedSets,kingdomID,ownerKingdomID,succeededCallback, failedCallback, userContext) {
/// <param name="kdType" type="String">System.String</param>
/// <param name="columnSetID" type="String">System.String</param>
/// <param name="addedSets" type="String">System.String</param>
/// <param name="kingdomID" type="String">System.String</param>
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LoadKingdomGrid',false,{kdType:kdType,columnSetID:columnSetID,addedSets:addedSets,kingdomID:kingdomID,ownerKingdomID:ownerKingdomID},succeededCallback,failedCallback,userContext); },
LoadOpsSummary:function(kdType,kingdomID,ownerKingdomID,succeededCallback, failedCallback, userContext) {
/// <param name="kdType" type="String">System.String</param>
/// <param name="kingdomID" type="String">System.String</param>
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LoadOpsSummary',false,{kdType:kdType,kingdomID:kingdomID,ownerKingdomID:ownerKingdomID},succeededCallback,failedCallback,userContext); },
LoadKingdomSummary:function(kingdomID,ownerKingdomID,currentProvId,currentUserID,succeededCallback, failedCallback, userContext) {
/// <param name="kingdomID" type="String">System.String</param>
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="currentProvId" type="String">System.String</param>
/// <param name="currentUserID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LoadKingdomSummary',false,{kingdomID:kingdomID,ownerKingdomID:ownerKingdomID,currentProvId:currentProvId,currentUserID:currentUserID},succeededCallback,failedCallback,userContext); }}
MainMaster.registerClass('MainMaster',Sys.Net.WebServiceProxy);
MainMaster._staticInstance = new MainMaster();
MainMaster.set_path = function(value) {
MainMaster._staticInstance.set_path(value); }
MainMaster.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return MainMaster._staticInstance.get_path();}
MainMaster.set_timeout = function(value) {
MainMaster._staticInstance.set_timeout(value); }
MainMaster.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return MainMaster._staticInstance.get_timeout(); }
MainMaster.set_defaultUserContext = function(value) { 
MainMaster._staticInstance.set_defaultUserContext(value); }
MainMaster.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return MainMaster._staticInstance.get_defaultUserContext(); }
MainMaster.set_defaultSucceededCallback = function(value) { 
 MainMaster._staticInstance.set_defaultSucceededCallback(value); }
MainMaster.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return MainMaster._staticInstance.get_defaultSucceededCallback(); }
MainMaster.set_defaultFailedCallback = function(value) { 
MainMaster._staticInstance.set_defaultFailedCallback(value); }
MainMaster.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return MainMaster._staticInstance.get_defaultFailedCallback(); }
MainMaster.set_enableJsonp = function(value) { MainMaster._staticInstance.set_enableJsonp(value); }
MainMaster.get_enableJsonp = function() { 
/// <value type="Boolean">Specifies whether the service supports JSONP for cross domain calling.</value>
return MainMaster._staticInstance.get_enableJsonp(); }
MainMaster.set_jsonpCallbackParameter = function(value) { MainMaster._staticInstance.set_jsonpCallbackParameter(value); }
MainMaster.get_jsonpCallbackParameter = function() { 
/// <value type="String">Specifies the parameter name that contains the callback function name for a JSONP request.</value>
return MainMaster._staticInstance.get_jsonpCallbackParameter(); }
MainMaster.set_path("/controls/MainMaster.asmx");
MainMaster.AddItem= function(data,provinceName,targetedGuids,onSuccess,onFailed,userContext) {
/// <param name="data" type="String">System.String</param>
/// <param name="provinceName" type="String">System.String</param>
/// <param name="targetedGuids" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.AddItem(data,provinceName,targetedGuids,onSuccess,onFailed,userContext); }
MainMaster.RetireKd= function(ownerKingdomID,kdID,onSuccess,onFailed,userContext) {
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="kdID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.RetireKd(ownerKingdomID,kdID,onSuccess,onFailed,userContext); }
MainMaster.UnRetireKd= function(ownerKingdomID,kdID,onSuccess,onFailed,userContext) {
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="kdID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.UnRetireKd(ownerKingdomID,kdID,onSuccess,onFailed,userContext); }
MainMaster.UpdateKingdomStatus= function(ownerKingdomID,kdID,status,onSuccess,onFailed,userContext) {
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="kdID" type="String">System.String</param>
/// <param name="status" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.UpdateKingdomStatus(ownerKingdomID,kdID,status,onSuccess,onFailed,userContext); }
MainMaster.RefreshUtopianTime= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.RefreshUtopianTime(onSuccess,onFailed,userContext); }
MainMaster.UpdateUserActivityTime= function(userID,appID,onSuccess,onFailed,userContext) {
/// <param name="userID" type="String">System.Guid</param>
/// <param name="appID" type="String">System.Guid</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.UpdateUserActivityTime(userID,appID,onSuccess,onFailed,userContext); }
MainMaster.RefreshAd= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.RefreshAd(onSuccess,onFailed,userContext); }
MainMaster.LoadKingdomGrid= function(kdType,columnSetID,addedSets,kingdomID,ownerKingdomID,onSuccess,onFailed,userContext) {
/// <param name="kdType" type="String">System.String</param>
/// <param name="columnSetID" type="String">System.String</param>
/// <param name="addedSets" type="String">System.String</param>
/// <param name="kingdomID" type="String">System.String</param>
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.LoadKingdomGrid(kdType,columnSetID,addedSets,kingdomID,ownerKingdomID,onSuccess,onFailed,userContext); }
MainMaster.LoadOpsSummary= function(kdType,kingdomID,ownerKingdomID,onSuccess,onFailed,userContext) {
/// <param name="kdType" type="String">System.String</param>
/// <param name="kingdomID" type="String">System.String</param>
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.LoadOpsSummary(kdType,kingdomID,ownerKingdomID,onSuccess,onFailed,userContext); }
MainMaster.LoadKingdomSummary= function(kingdomID,ownerKingdomID,currentProvId,currentUserID,onSuccess,onFailed,userContext) {
/// <param name="kingdomID" type="String">System.String</param>
/// <param name="ownerKingdomID" type="String">System.String</param>
/// <param name="currentProvId" type="String">System.String</param>
/// <param name="currentUserID" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
MainMaster._staticInstance.LoadKingdomSummary(kingdomID,ownerKingdomID,currentProvId,currentUserID,onSuccess,onFailed,userContext); }

